+ Revamped movement arrows
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: Scattered Units marked with symbols
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Make support units to be at higher or lower selection priority
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel
+ Closing a loophole: Riverboat/locomotive won't reset negative MPs from the unit it transports
+ HOF clearup
+ 40 UNDOs
+ Locomotive/Riverboat: Taking cargo now loops through all units at that hexagon
+ AI: Higher priority for seizing replacement locations and disrupting transport units
+ Settings: Less initial HP to reflect the fact that units were still in the process of being mobilized
+ Added C/CAV text markers to Conf cavalry units for easier identification
+ AI: More Better situation assessment before attacking over rivers
+ If enemy unit withdraws without combat ammo is not consumed
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ Cut off dugouts might lose HP (20% chance)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ Withdrawing unit favors clear/cities more
+ HOF cleanup
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ Withdrawing unit favors clear terrain and cities more
+ HOF: Normal Difficulty Level shows Average TurnCount
+ HOF cleanup
+ Setting: Turn Entrench resource ON/OFF
+ Setting: Turn First Aid resource ON/OFF
+ Setting: Turn Call-for-Support resource ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ Documentation: Updates and typo corrections
+ HOF cleared from the oldest scores
+ AI refinements
+ Setting: Turn Entrench resource ON/OFF
+ Setting: Turn First Aid resource ON/OFF
+ Setting: Turn Call-for-Support resource ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v6.4.8
+ New lighter sea-water hexagon icon & lighter rivers
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Smoothing over-optimized icons
v6.4.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated two settings (Unit History, Text Variation) to Settings View (Main)
v6.4.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated two settings (Unit History, Text Variation) to Settings View (Main)
v6.4.4
+ Setting turn Minimap railway network in black color ON/OFF
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round III
v6.4.4
+ Setting turn Minimap railway network in black color ON/OFF
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round III
v6.4.2
+ Setting: Size option for Movement Arrows
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
+ Setting: Size option for Movement Arrows
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ Strength Map: After 4 turns Welcome button is replaced by Strength Map button: Show strength of your forces on minimap
+ Cost of Border Guard unit increases with the number of them (to limit creating excessive number of them)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ Logo tweaks (compatibility with Adaptive Icons)
+ New yellowish old map background #22
+ HOF cleared from the oldest scores
+ Bug fix: Assigning resource fail
+ Clearer Load/Unload button on Trains/Ships
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Icons: Color & Contrast enhancements (Round III)
+ 50 new military history quotations
v6.2.6
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
v6.2.6
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Icons: Color & Contrast enhancements
v6.2.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ More passive Union strategy during the first year
+ HOF cleared from the oldest scores
v6.2.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ A bit more passive Union strategy during the first year
+ HOF shows scores with normal Difficulty Level first
+ 70 new military history quotations
+ HOF cleared from the oldest scores
v6.2.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Setting: Turn Railway marker [##] or City marker [CC] on/off
v6.2.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ A bit more passive Union strategy during the first year
+ 70 new military history quotations
+ HOF cleared from the oldest scores
v6.2.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Setting: Turn Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Four excess +1 HP Militia turned into +1 HP Infantry (if no Militia Units exists)
+ Setting: Forest: Green outline vs Satellite View
+ Setting: Old or New Mountain icon: change transparency
+ Big Advances: If side gains over 13 VPs during turn, the other side loses MPs
+ Cumulative bonus: repeated attacks against the same unit
+ Setting: Strength of Seasonal shading: Fall/Spring brown, Winter white
+ Changed 1 Infantry Barrack to Militia Barrack
+ Williams Machine Gun only available from 1862
+ Setting: Forest: Green outline vs Satellite View+ Setting: Old or New Mountain icon: change transparency+ Big Advances: If side gains over 13 VPs during turn, the other side loses MPs+ Cumulative bonus: repeated attacks against the same unit+ Setting: Strength of Seasonal shading: Fall/Spring brown, Winter white+ Setting: Auto mark resting unit DONE for the turn+ Changed 1 Infantry Barrack to Militia Barrack+ Williams Machine Gun only available from 1862+ War Status: Withdraw, Weather
+ Size of Markers on Unit: Tiny, default, big+ Setting: MP Color:White, Grey, Yellow, Bright Yellow - Combat vs Support+ Red E1, etc marker on unit: Encircled turns+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ App-level settings moved to separate Settings view (gear icon on lower-right corner of First screen)+ Units might lose 1 MP due to cold during winter+ Setting: End game in January 1866: On/Off switch+ HOF: Encircle-score shown with 1 less digit
+ Setting: MP Color:White, Grey, Yellow, Bright Yellow+ Long press DONE: Mark unit permanently DONE (move to unlock)+ Some App-level settings moved to separate Settings view (gear icon on lower-right corner of Main-HOF screen)+ Difficulty Level moved from Separate dialog to Settings View (main view)+ HOF: Will include scores from various Difficulty Levels+ Support units have grey background+ AI Refining launch bigger offensive logic+ Setting: MP/HP marker transparency+ New bg pattern #20
+ Tapping hexagon with multiple enemy units shows popup+ Minimap: white combat units, black support units like trains & boats, red is ammo+ Minimap: orange is production, yellow is gold, doesn't show guerilla resistance+ Setting: Minimap Touch: Full Screen Map or jump to location+ Setting: Turn ** markers ON/OFF (most/least battles)+ Storm marker on unit is now OO, City marker CC+ Plus 1 MP gives 2 MPs in quiet rear area+ New background pattern #19
+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Combat: Both River & having over -4 MPs block support+ End turn dialog shows number of units with MPs marked done+ Yellow **: One of the most inexperienced formations.+ Black ## Marker on unit if hexagon has a railway+ Campaign: Militia +1 HP Barrack in Florida+ New resource: +1 MP for Zero HP units+ 100 new quotations+ HOF cleanup
v5.6.4+ Units on the edge of screen appear smaller+ Terrain generation/variation refinements+ Minimap: Bigger Max size+ Two new bg patterns 16, 17+ Icon improvements III+ New Fort iconv5.6.2+ Floating Zoom buttons+ Setting: Black cloud over unseen enemy hexagons+ Black ## Marker on unit if hexagon has a railway+ Logo editv5.6+ City Icons: New option: Group of black houses+ Combat: Support from nearby units varies more based on HP+ FOW (Fog of War) tweaks:HP & Fatigue affect more